Here's another poll asked on the ODD74 forums for experienced Original D&D players. It's easy to miss but the OD&D rules do say, ever so curtly and parenthetically, that PCs should get XP for acquisitions of magic items (Vol-1, p. 18, emphasis mine):
As characters meet monsters in mortal combat and defeat them, and when they obtain various forms of treasure (money, gems, jewelry, magical items, etc.), they gain "experience".
No further information is given (e.g., parameters or values for specific items). This is one of the fairly big differences between the two branches of D&D in the 1980's: The Basic-B/X-BECMI line ignored this, and never spoke of it again. On the other hand, the AD&D line dug into this deeply and more formally -- first a very few example values are suggested in The Strategic Review #2 (p. 4), and then complete XP (and gold) values were given in magic charts for every item in the game, in the 1E AD&D DMG (p. 121-125).
So given that major bifurcation, I thought to ask OD&D players on which side of the divide their sensibilities lay? In this case (not the first time), it's an almost even split with no clear consensus. Of 21 votes cast, 11 said "yes" (they do award XP for magic), and 10 said "no".
For me, I'm pretty much still likewise split. Needing to decide, look up, and compute the values seems very burdensome and I've been avoiding it for years. Plus there's an argument that the value of the items should come from use (to get more treasure), and giving inherent XP is double-dipping. On the other hand, I fear that a major component of the OD&D XP economy depended on this factor (e.g., see in Subterrane Survey: Gygax's Castle Greyhawk, under the "Experience" section and related reader comments). What's your take currently?


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